MERGER is a single player role-playing game about trying to survive in a world of living predatory corporations. While the game is certainly a metaphor for living in late-stage capitalism, it is also quite literal. Corporations in MERGER are large, faceless, monstrous entities that span time-zones and continents, gestalt organisms built of millions of individuals. We made them but they answer to no one. They use us to reproduce, feed, and defend themselves.
Your character can see these corporate bodies for what they really are. They glimpse flesh in the cracks of the cement, see eyes looking back at them in the conference room, and can feel blood under their feet as they walk between skyscrapers.
Are they alone in this revelation? Will they attempt to leave the corporate body, or remain a cell in this immoral behemoth, biding their time to strike? Play to find out what happens!
MERGER uses the Forged in the Dark engine at it's core. You can spend your character's stress to add dice to your pool, or even temporarily increase the size of your dice to get an edge. Failures and mixed successes will yield complications that will hinder your character. If a character suffers enough stress they develop insights that can help them overcome challenges but also increase the stakes of the game by granting the corporate bodies more dice and more difficult challenges.
For an interactive digital sheet click this link to download a copy of the MERGER character sheet for Google Sheets.
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Players: 1
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Playtime: 1-2 hours
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Required: Writing tools, and at least 6 of each of these dice: d4, d6, d8, d10, d12, and 1 d20
Credits
Written & Designed by Michael Elliott
Cover Art by Leah Mitchell
Interior Art by Michael Elliott
This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/)