"We are bone and feathers and we will never escape and we want to escape. We want to fly. The treasure at the end of the dungeon is an escape from this dungeon. We will never escape from this dungeon. We are bones and feathers and hope and magic and we will never escape from this dungeon. We want to fly out of here on our busted wings and feel the air on our faces turned up towards the sun, but each room of the dungeon is the same and each room of the dungeon brings something new and we will never escape from this dungeon.
Each room of this dungeon unlocks more of this dungeon. There are five rooms in this dungeon, and there are many rooms more than five in this dungeon. We have each died in one of the rooms in this dungeon, and we will each die many times more in each of the rooms of this dungeon. Each room of this dungeon is different but each room of this dungeon is the same, only growing larger with each time we enter each room of this dungeon. As we crawl we repeat, the cycle is always the same and we have different faces, the guardians are different beasts, the traps are different traps, the deaths are different deaths, and the treasure is always the same. The treasure at the end of this dungeon is an escape from this dungeon and we will never escape from this dungeon.
This is a roleplaying game for four players and no GM. Each room of this dungeon is different and has its own rules. Each of us crawling this dungeon is different and has our own rules. This is a kaleidoscopic game of an increasingly complicated dungeon from which there is no escape, and what happens to us as we die within its walls.
The game is meant for one to four players, each playing a Self, representing the four archetypes of dungeon crawl games: The Muscle, The Thief, The Mage, and The Healer. Each Self has special rules that will alter the play of This Dungeon.
As the Selves crawl through This Dungeon, they enter one of five rooms, and one of an infinite number of rooms. Each Room follows a different dungeon crawl trope, like a Gatekeeper, a Trap, a Puzzle, or a Fight. Pretty straightforward, right?
The doors to the Rooms are incredibly heavy. So much so that opening more than one takes all your life from you. Your Self will die, and will change, and as you change so will This Dungeon. You will open the doors to each Room many times, each time spiraling off the Room into a kaleidoscope fractal of evolving Dungeon.
This is a Dungeon Crawl Horror Game where the monster is the Dungeon Crawl Genre." - pictures and description from the Kickstarter page