Diesel Service is a 1- or 2- session module for the suburban gothic tabletop role-playing game The Lost Bay. The story begins with the players' characters witnessing a hit-and-run car accident. They will make some strange observations about the accident that lead them to investigate a caravan of trucks that has been terrorizing the streets of the Bay.
Those investigations may lead them to Mile Marker 66, where the trucks spend every night parked in the shoulder, engines off and lights on, a blazing beacon on an otherwise unlit stretch of desert highway. Can they do enough to stop the summoning ritual that will be performed next night?
What's inside?
- A short point crawl to lead the players from the scene of the hit-and-run, to the sites where they can discover the plot unfolding in the desert, and finally to the trucks at Mile Marker 66.
- A faction (the Hooded Order) and NPC stats for its members, leader (Big Dan), and patron (The Shadow).
- A series of weird encounters with the members of the Hooded Order in the trailers of the big rig trucks.
- A final showdown with Big Dan and possibly the Shadow itself.
Years ago, The Shadow was banished from this world, locked in a celestial prison by The Cat. Now, the devotees of The Shadow, the Hooded Order, have devised a ritual to release their patron, bringing The Shadow back to the Lost Bay and empowering the Hooded Order to strike back at The Cat and their acolytes.
The ritual requires several components, not least of which is a caravan of trucks, each carrying a reliquary with a piece of the last physical incarnation of The Shadow. The Hooded Order has acquired a dozen big rigs to meet this requirement, and they have set out to find the proper location to perform the ritual. While they know that the location must be somewhere in The Desert, they have yet to pinpoint the perfect spot.
But they are getting close
Includes
Credits
Text and layout Allen Hall