Thousand Empty Light

Thousand Empty Light

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Thought space was full of horror? Try being trapped 70 metres underwater. On your own. In the dark.

What is this?

THOUSAND EMPTY LIGHT IS A SOURCE BOOK AND SOLO ADVENTURE FOR MOTHERSHIP RPG (1E) SET IN AN ABANDONED UNDERWATER TUNNEL ON AN UNINHABITED PLANET.

It blurs the line between sci-fi horror source material, Mothership adventure and universal solo toolkit.

You, the player, take on the role of a lamplighter hired by the HAZMOS service corporation. Your job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. As they proceed, the player will discover that things aren’t quite what they seem.

Sounds simple enough... but as you proceed through the tunnel you will discover that you’re not alone in the dark and things aren’t quite what they seem.

Expect a blend of psychological, conspiracy and cosmic horror. Play to find out what secrets lie at the end of the tunnel.

What's it like?

THOUSAND EMPTY LIGHT IS WRITTEN THROUGHOUT AS AN IN-UNIVERSE CORPORATE DOCUMENT, WITH A DASH OF RED TAPE BUREAUCRACY HERE, A SPLASH OF 80S SYNTHESISER MANUAL THERE. THERE ARE NO EXPLICIT REFERENCES IN THE TEXT TO PLAYING A GAME. INSTEAD IT AIMS FOR FULL IMMERSION, WITH GAMEPLAY HINTS SPRINKLED BETWEEN THE LINES.

A psychedelic-xerox adventure zine that brings solo play to Mothership RPG (1E). Written throughout as an in-game corporate document, the zine takes the core game’s rules and builds a procedure for playing single handedly. It is a 36 page survival horror adventure, short story and universal solo toolkit all wrapped up into one.

What's inside?

A Mothership solo procedure
Unique xerox artwork
Twenty hazards
Five specialist items
Unfolding lore
Unique PANIC table
Lashings of dread, conspiracy and body horror

 

CW: darkness, tight spaces, marine wildlife, peril, bodily harm, extreme solitude