Become a trickster charged with protecting a small village. Teach the villagers lessons and chase after your worldly desires. Then see what sordid tales these mortals tell of your bizarre interventions.
“Lord, what fools these mortals be!” - Puck, A Midsummer Night's Dream
Tricksters is a tabletop roleplaying game for 2-5 players. One player will take on the role of the Facilitator (GM), the other players will embody unique tricksters charged with protecting a village.
The Village is created collaboratively by answering questions, leaving the look and feel of the game setting up to the group. The tricksters are comprised of their True Form, Human Form, Tricks and Desires all of which are up to the players. There are no lists to chose from or powers to pick.
The game mechanics are simple focusing on the two most important things for a trickster, Teaching a Lesson and Fulfilling a Desire. When you need to make a roll you build a pool of six-sided dice based on if you have help, you're using a trick or are trying to resist a desire.
In the end you'll come up with the moral or expression the villagers use to remember this little fable you've told.